AI Insights · Timothy · July 2022
Top 5 3D Anime Games in Israel: Q2 2022 Performance Analysis
Explore the performance trends of the top 5 3D Anime games in Israel for Q2 2022, highlighting weekly downloads, revenue, and active users.
In Q2 2022, the top 5 3D Anime games in Israel showed varied performance across key metrics such as downloads, revenue, and active users. Here we provide a detailed analysis of the trends observed during this period.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw notable fluctuations in its weekly revenue, peaking at approximately $71.8K in the final week of May. Weekly downloads for the game showed a significant rise, reaching 3.5K in the same week. Active users increased steadily from around 17.7K at the start of the quarter to 23.3K by mid-June.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced strong weekly revenue early in the quarter, with a high of $36.6K in late March. However, revenue saw a decline towards the end of the quarter, landing at $9.2K in the final week of June. Downloads remained relatively stable, with a peak of 2K in late April. Active users showed minor fluctuations, maintaining an average of around 22K throughout the quarter.
Ni no Kuni: Cross Worlds by Netmarble Corporation, which launched in late May, saw a gradual increase in revenue, peaking at $3.6K in early June. Downloads were highest during its launch week at 5.2K, before tapering off to 521 by the end of June. Active users also saw a decline from 4.2K in the launch week to 1.7K by the end of the quarter.
SAKURA School Simulator by Garusoft LLC maintained steady weekly downloads, averaging around 900 throughout the quarter. Active users remained consistent, hovering around 7.8K to 8.1K, indicating a stable user base. The game did not generate any revenue during this period.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. saw its highest weekly revenue of $8.2K in early May, followed by a decline to $2.1K by the end of June. Downloads peaked at 1K in mid-April but dropped to 363 in the final week of June. Active users showed a slight decrease from 5.9K at the start of the quarter to 5.5K by the end.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored for a deeper understanding of app performance.